Background
Professional Photo

Hi! I'm Chasen Jeffries, a PhD candidate specializing in International Political Economy and Computational Analytics. I love using data and innovative tools to tackle global challenges and find actionable solutions.


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Recent Projects

Los Angeles csj@chasenjeffries.com chasenjeffries Chasen-Jeffries

Driven by a deep curiosity about the world, I am a quick learner eager to apply my skills and knowledge. I continuously acquire relevant skills to enhance my contributions to both individual and collaborative projects. I can act as a point person, leading research, analysis, writing, or presentation of KPIs. Alternatively, I can support the team to ensure projects are completed on time and exceed performance expectations. I am excited to expand my knowledge and gain valuable experience while engaging in impactful work.


Professional

Skills

  • Computational: Statistical Analysis, Machine Learning, Agent-Based Modeling, Network Analysis, Natural Language Processing.
  • Technical: R, Python, ChatGPT, Tableau, GitHub, Git, NetLogo, Web Scraping.
  • Communication: Research Writing, Data Storytelling, Technical Presentations.

Experience

Adjunct Professor, California State University Dominguez Hills, 2024
  • Designed coursework for two classes: Research Design and Government & Politics of East Asia.
  • Taught subjects through a combination of group discussion, in-class activities, and lectures.
  • Mentored and advised 10+ students supporting academic performance and career planning.

Research Assistant - Dr. Melissa Rogers, Claremont Graduate University, 2023 - Current
  • Collected US State Legislator information (Name, Constituency, Year, Biography) from 10+ states from 1776 to 2024.
  • Built a data pipeline that scrapped specific websites and cleaned the data.

Research Assistant - Dr. Yi Feng, Claremont Graduate University, 2022 - Current
  • Developed a comprehensive index of Chinese Confucius Institutes in Latin America from 2004 to 2023.
  • Evaluated the Latinobarometro dataset before compiling over 300,000 datapoints from relevant indicators in 18 countries from 2001 to 2024.
  • Wrote a codebook that allows users to easily comprehend both datasets.
  • Conducted a series of quantitative analysis (OLS, Logit, Random Effects) to examine the micro-foundations of China's Image in Latin America.

Teaching Assistant - Dr. Mark Abdollahian, Claremont Graduate University, 2023
  • Taught predictive analysis and machine learning models (RF, LDA, SVM, NN) to students using R.
  • Developed project-based learning activities to improve student comprehension through learning-by-doing.
  • Provided individualized academic support to students during office hours.
  • Graded all student assignments, ensuring timely feedback and fair evalutions.

Researcher & Analyst, Red 5 Security, 2020-2021
  • Conducted fast-pased threat research & analysis to provide actionable insights for high-priority clients.
  • Designed & implemented Open-Source Research techniques to double report outputs.
  • Trained a new member of the team, getting them up to speed in two weeks.

Education

Claremont Graduate University
Ph.D. International Relations & Political Science
Relevant Coursework ▼

Claremont Graduate University, 2024
M.A. International Political Economy
Relevant Coursework ▼

High Point University, 2019
B.A. History
Relevant Coursework ▼

Honors and Fellowships



Academia

Publications

  • Jeffries, C. (2024). Simulating Olson's Bandits: An ABM Exploration of Government Decision Dynamics. In Proceedings of the Sixteenth International Conference on Advances in System Modeling and Simulation (SIMUL 2024) (pp. 12-18). Abstract ▼
  • Abdollahian, M., & Jeffries, C. (2024). Simulating Boyd’s OODA Loop: Towards an ABM of Human Agency and Sensemaking in Dynamic, Competitive Environments. In Proceedings of the Seventeenth International Conference on Advances in Computer-Human Interactions (ACHI 2024) (pp. 76-84). Abstract ▼
  • Jeffries, C., & Kowarsch, K. Y. (2023). Machine Learning Prediction of Intellectual Property Rights Based on Human Capital Factors. In X. S. Yang, R. S. Sherratt, N. Dey, & A. Joshi (Eds.), Proceedings of Eighth International Congress on Information and Communication Technology. ICICT 2023. Lecture Notes in Networks and Systems (Vol. 693). Springer, Singapore. Abstract ▼
  • Jeffries, C., & Kowarsch, K. Y. (2021). Book Review: Demystifying China's Innovation Machine: Chaotic Order, by Marina Zhang, Mark Dodgson, and David Gann. Oxford University Press, 2021, 304 pp. Journal of Policy Analysis and Management. Abstract ▼
  • Jeffries, C. (2020). Spartan Austerity and Bribery. Colombia Journal of History, Summer 2020 (Volume IV: Issue II). Abstract ▼

Conferences

  • The Patent Entry Barrier Index (PEBI): Evaluating Patent System Accessibility. TransResearch Consortium Annual Conference (2024)
  • What Are the Individual Characteristics That Influence the Public Opinion of China in Latin America? A Statistical Analysis of the Latino Barometro Data. International Studies Association (ISA) Annual Convention (2024)
  • Reviewing the GP Patent Strength Index: An Analysis of Concept Operationalization and Measurement. TransResearch Consortium Annual Conference (2023)
  • Machine Learning Predictions of Intellectual Property Rights Based on Human Capital Factors. International Congress on Information and Communication Technology (2023)
  • Spartan Austerity and Bribery. American Historical Association (2020)
  • Spartan Austerity and Bribery. State of North Carolina Undergraduate Research and Creativity Symposium (2019)

Teaching

When I began teaching at CSUDH, I discovered a passion for education. Developing a flexible and engaging course was an exciting challenge as I worked to accommodate diverse learning styles. Teaching challenged many of my preconceived ideas about teacher-student dynamics and effective classroom strategies. Through teaching more classes and engaging in discussions with students and faculty, I developed two core principles that shape my teaching philosophy.

The first core philosophy is project-based learning and learning by doing. This method emphasizes applied knowledge over rote memorization and has been a proven method of effective education. It offers students flexibility by enabling them to pursue projects aligned with their interests, striking a balance between course objectives and personal engagement. These projects foster creativity and help students develop essential skills, such as oral and written communication, alongside a deeper understanding of course content. When combined with agile development – a philosophy from software design that encourages rapid prototyping, consistent iteration (“fail early, fail often”), and responsiveness to feedback – project-based learning becomes more impactful. This process enables students to refine their projects through multiple iterations, incorporating feedback to produce a higher-quality final product, one they can showcase in a professional portfolio.

The second core philosophy is collaborative learning, where students actively engage with course concepts by working together in teams or pairs. This approach can be implemented in various ways, including group assignments, think-pair-share activities, and other interactive methods. One effective method pairs students in a peer tutoring dynamic, where a student with stronger knowledge assists a peer who is still mastering the concept. The student teaching gains a deeper understanding by articulating the concept, while the student learning benefits from asking questions and engaging with the topic at their own pace. As students engage in these conversations, I circulate through the classroom to facilitate discussions and offer guidance. These activities foster interaction and collaboration, transforming the classroom into a cooperative learning environment. This approach helps students develop teamwork and collaboration skills that are directly transferable to their careers and everyday life.

A third concept I am learning and eager to integrate into my teaching is gamification. Gamification is a philosophy that seeks to integrate the best elements of games – such as achievements, quests, checklists, and rewards – into systems like education. Similar to project-based learning this approach frames failure as an opportunity to learn, encouraging students to refine their ideas and come up with innovative solutions. Gamification transforms education into a creative and exploratory process, fostering problem-solving, innovation, and critical thinking. By gamifying education, students are encouraged to experiment, take creative risks, and develop innovative solutions to complex challenges. These techniques not only enhance learning outcomes but also make the process more dynamic and fun.

I am excited to continue teaching and help students chase their dreams!